This project was developed in the main study course "Vom Golem zum Agenten" in winter semster 2004/05 at Class Digital of University of Arts Berlin and analyses and imparts the topic of machine learning. It originated from the C++ course at Technical University Berlin, in which we implemented a vowel recognition by means of neural networks. This project was augmented in order to let a robot learn, by means of rewarding desired and punishing undesired behavior, to distinguish whole words in order to control the robot's movements on a gamefield through the voice of a human player. In the end, the player gets a "brain diagram" dependent on his style of education.